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SPEED– Information processing speed

M. Bossert, K. Baum, M. Weisbrod & S. Aschenbrenner © SCHUHFRIED

The SPEED training program trains information processing speed – the ability to process simple stimuli quickly and with confidence.

Scene and task

The SPEED training program trains information processing speed in one of three scenarios. The client can switch between scenarios in a self-controlled manner and thus co-design the course of training. In the first scenario, the client taps on boats or butterflies in ascending order. In the second scenario, the client is asked to sort certain goods or food from shelves. In the third scenario, the client avoids obstacles with a car or boat.

Theory

Information processing speed is a fundamental cognitive function of human processing. The speed with which the information can be absorbed and processed differs inter-individually, gets slower with age and may be impaired for different illnesses.
The high relevance for clinical practice is due to the close correlation of information processing speed with other, higher cognitive functions such as executive functions and general intelligence. In addition, information processing speed impairment is manifested in a large number of neurological and psychiatric disorders.

Training forms

Three different training scenarios are integrated in the SPEED training program. Each scenario is available in the form of two subtrainings. Persons can select and work the different subtrainings self-controlled in a city map with different training houses.

Difficulty

Increasing the difficulty for training on information processing speed inevitable requires additional cognitive functions for successfully managing the tasks. To avoid such a mixing of functions, SPEED does not use different difficulty levels in contrast to the previous trainings in CogniPlus and thus does not use changes in the difficulty structure.
Alternatively, the scenarios and the corresponding subtrainings are organized in levels of motivation for SPEED. Each training includes five levels of motivation - from beginner to master. The structure and the requirements for the client stay the same for every level of motivation. However, the levels of motivation are indicated by an individual graphic design. They differ in the backgrounds of the tasks as well as in the design of the included stimuli to achieve some variety for the clients across multiple session in a subtraining.

Ability measurement in VTS